The launch of Call of Duty Warzone Season 1 has been scheduled for December 16, kicking off at around 7am GMT, in the UK.
And as you might expect from an update that’s going to integrate three games to share one progression system, it’s a biggie.
On the Warzone side of things, there’s the new Rebirth Island, as well as a new Gulag experience based on the original NukeTown map.
And among all the changes listed in the Call of Duty Warzone patch notes, there’s some good news for players sick of finding Juggernauts dropping into their games.
According to the latest updates news, developers Treyarch is removing the Juggernaut reward from Subway and Stadium Easter Eggs.
This should mean that the current Juggernaut glitch will be rendered unavailable again… until the next exploit is discovered.
As ever, it’s unclear if this will remove all the Juggernaut issues that gamers have been experiencing.
But it should at least cut down on the surge of Juggernauts dropping into the game, running the final circles.
For a rundown on the latest Warzone patch notes for Cold War Season 1, you can find the patch notes listed below:
WARZONE PATCH NOTES FOR SEASON 1
* – Denotes content or feature available at the start of Season One.
GLOBAL
Battle Pass*
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Up to 100 tiers of unlockable items available in the Battle Pass System at the start of Season One, including two free weapons (Mac-10 at Tier 15, Groza at Tier 31), plus new Operator Skins, Weapon Blueprints, War Tracks, 1300 COD Points, 2XP Tokens, and more.
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Black Ops Cold War Battle Pass System progress can be earned in Black Ops Cold War, Warzone, and Modern Warfare at the start of Season One.
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Unlocked Vehicle Skins will be unique to each game (Black Ops Cold War and Warzone).
Progression*
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Cross-Game Progression
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Player progression will be synchronized across Black Ops Cold War, Warzone, and Modern Warfare at the start of Season One based on your current Season Level in Black Ops Cold War.
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All previous unlocks from Black Ops Cold War and Modern Warfare (weapons, Perks, Scorestreaks, or Killstreaks) will remain unlocked.
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1,000 new Season Levels available at the start of Season One after completing Military Ranks.
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Season One Progression
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Level 50: New Prestige, Emblem, Prestige Key, Weapon Blueprint, Battle Pass Tier Skip
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Level 100: New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip
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Level 150: New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip
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Level 200: New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip, Prestige Master Calling Card, all Season Challenges unlocked
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Level 250-1,000: New Prestige Key every 50 levels
Challenges*
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Season Challenges
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Unique sets of 20 Season Challenges added for both Multiplayer and Zombies.
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Challenges are unlocked every 10 Season Levels, with all Season Challenges unlocked by Level 200.
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Once unlocked, players can continue to earn progress toward completing these Challenges during future seasons.
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New Calling Cards available for completing all Season Challenges, plus a Master Calling Card for completing the full set each season.
Operator Missions*
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All Operator Skins come with Operator Missions in Season One.
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Play MP, Zombies, and Warzone to earn additional XP rewards and Operator Skin variants.
Stability
UI
MULTIPLAYER
Maps
Game Modes
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Gunfight*
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Available at the start of Season One.
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2v2 showdowns. First duo to win six rounds wins the match.
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Includes four new maps: Game Show, ICBM, U-Bahn, and KGB.
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Prop Hunt*
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Available at the start of Season One.
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One team of Hunters scours the map for the other team disguised as Props throughout the environment.
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Map list includes The Pines, Cartel, Checkmate, Moscow, Nuketown ’84 Holiday, and Garrison.
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Hardpoint
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Additional spawns added for all Hardpoint zones on Crossroads Strike.
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Adjusted spawns for Hardpoint zone 2 on Moscow.
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Addressed an issue where players could capture a Hardpoint outside of the yellow house on Nuketown ‘84.
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Domination
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Addressed an issue where zone borders would show as contested before the round started.
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Addressed an issue where the announcer would incorrectly state an “almost won” line to the losing team.
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Free-For-All
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Search & Destroy
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Control
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Overtime Defense will now be given to the team that has fewer total deaths during the previous 4 rounds.
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Removed several defender spawns that were too close to the A zone on Garrison.
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VIP Escort
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Fireteam
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Addressed an issue where the Cruise Missile HUD effects would play while in the Fireteam Spawn overhead menu.
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Addressed an issue where the Fireteam Spawn overhead HUD effects would be present during Best Play.
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Fixed a rare crash in Fireteam: Dirty Bomb related to the Sentry Turret.
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Custom Games
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CDL Control
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Reduced capture time from 60 seconds to 45 seconds.
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Addressed an issue where the lives remaining UI would not properly display the correct number of lives.
Featured Playlists*
Weapons
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New Weapons*
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Mac-10 SMG available for free at Tier 15 in the Battle Pass System at the start of Season One.
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Groza assault rifle available for free at Tier 31 in the Battle Pass System at the start of Season One.
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Assault Rifles
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AK-47
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Krig 6
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FFAR 1
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Increased damage ranges.
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Reduced recoil.
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Submachine Guns
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Milano 821
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KSP 45
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Bullfrog
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Tactical Rifles
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M16
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Tactical Rifle Charlie
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Reduced headshot multiplier.
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Reduced maximum effective range.
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Reduced fire rate.
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Reduced damage for 19.8” Task Force Barrel.
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Attachments
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Light Machine Guns
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Sniper Rifles
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Sniper Rifle Charlie
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Increased damage multiplier for upper chest to allow for a one-hit kill without attachments.
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22.6″ Tiger Team Barrel will now increase one-hit kill zone to upper arms.
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Recoil adjusted for higher shot power.
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Pistols
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Shotguns
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Hauer 77
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Shotgun Bravo
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Attachments
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General
Perks
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Flak Jacket
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Forward Intel
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Ninja
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Spycraft
Equipment
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Frag Grenade
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Molotov
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Stimshot
Field Upgrades
Scorestreaks
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H.A.R.P.
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Cruise Missile
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Addressed an issue where the Cruise Missile HUD effects would display after a Cruise Missile killcam.
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Addressed an issue where using a Cruise Missile from a Care Package could clear score earned toward the player’s equipped Cruise Missile Scorestreak.
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RC-XD
General
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Quick Play will now display the player’s last selected tab between Core and Hardcore by default.
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Addressed an issue where Friendly Fire penalties would be applied for self-kills in Hardcore modes.
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Addressed an issue where the camera could not access the entire map in Crossroads.
PC
Stability
General
WARZONE* (Update available 11PM PT Dec. 15)
Maps
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Rebirth Island
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An all-new Battle Royale experience for Warzone.
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Intense, close-quarters action with a 40-player count and similar play style to Mini BR.
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New Gulag available in traditional Battle Royale modes.
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Verdansk
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New Gulag
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Prepare to be dragged to an interrogation room, strapped to a chair, and thrown into an all-new arena: a makeshift replica of the original Nuketown map layout with both home interiors and backyard barricaded off, focusing the duel to a confined central arena.
Events
Modes
Weapons
Operators
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Stitch (Warsaw Pact)
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Vargas (Warsaw Pact)
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Song (NATO)
Vehicles
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Attack Helicopter
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Similar to the regular Helicopter but with one major exception: Mounted on both side rails is a belt-fed minigun that can be controlled by squad members.
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Available on both Verdansk and Rebirth Island at the start of Season One.
Progression
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Career
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Added new Career menu to track progression from Military Ranks to Season and Prestige Levels.
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Progression menu removed from Barracks.
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See Global section above for full Cross-Game Progression and Prestige details.
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Gunsmith
Challenges
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Daily Challenges
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Coming to Season One: Receive a set of 3 new Daily Challenges every day from across 3 categories: Reconnaissance, Combat, and Support.
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Swap Challenges in and out to suit your play style and optimize your progression.
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Warzone Missions
General
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Removed the Juggernaut reward from Subway and Stadium Easter Eggs.
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“Strange Magic” / “Time of the Season” Watch will no longer be visible through walls.
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Players will be longer be able to clip inside of Loadout packages.
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Added collision to Airport to prevent an exploit.
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Addressed an issue where Park or Baker Operator Skin listings could show a repeating “Name” skin that could kick the player back to the menu when hovered over.
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Addressed instances where War Tracks could continue to play when exiting vehicle.